Update v1.1: The Tear & The Weave
Beyond the Rift » Devlog
Good morning!
Today's update makes some significant changes to how the roles are described throughout the game text. Some things to look for:
- The Tear: The entity's rampage now happens during The Tear, instead of The Weave. The Adversary has some added agency here, and the Echo and Weaver roles have diminished agency; that is by design. Please remember that you are all working together, even in this moment. This scene is meant to be painful. Take care of each other.
- The Confrontation: The confrontation with the entity has been completely rewritten to make it more clearly a fight. The Adversary and Weaver now have clearer responsibilities during this encounter.
- The Quiet Place: The framing for these places has been shifted to offer a bit more structure for all players involved.
- Solitary Play: This game is meant to be played by up to three players, but still supports solo play! A note has been added to the top offering some short advice.
- Rolling Dice: An example has been added to explain how dice rolling should operate. (Very briefly, when rolling more than one die, you roll each of the dice in your pool once and keep only the highest roll to determine your result. So if you roll a 1, a 3, and a 6, your result is a 6.)
That's about it. I hope you enjoy this new version!
Files
Beyond the Rift (web).zip Play in browser
Apr 17, 2020
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Beyond the Rift
A metroidvania-like tabletop game set in a world without memory.
Status | Released |
Category | Physical game |
Author | Emily Pennyway |
Genre | Adventure |
Tags | Character Customization, hollow-knight, Metroidvania, mnemonic, Multiplayer, Singleplayer, Story Rich |
Languages | English |
Accessibility | High-contrast |
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- Beyond the Rift v2.0Aug 12, 2022
- Weaver's Almanac FINAL HOURS!Sep 15, 2020
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- Mnemonic is Coming to Kickstarter!Jul 02, 2020
- Journey into a World Beyond the RiftApr 06, 2020
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